The Nomad Update
Another major update for Days Without Strife, and this one is a little different.
The changes to the Telegram and Combat systems have gone over well, but I'd like to let them simmer a bit before introducing more major changes. So instead, I took some time to improve the visual look of the game and add some quality of life features, described below.
Thank you once again to all my patrons and playtesters for following the project. It means so much to me that you would spend time, energy, and money on this project.
Major Changes
There is a new in-game help feature: The Nomad's Guide

It seems you aren't the first to wonder about this world...
You can now open the Nomad's Guide at any time by right clicking anywhere in the web app. The input is context sensitive, so right clicking on many elements of the game will open their corresponding page.
While browsing the guide, you can reference the game rules, quickly jump between topics, and read the Nomad's observations about the unusual place he finds himself in.
This feature has been a lot of work, but I hope it provides a lot of help and context to your experience. If you ever have a spare moment, check out some of the entries, even if you already know their rules. You might learn something else instead...
Telegram Changes: Increased daily Dash limit to 30 Dashes (up from 20), increased the number of characters allowed in a "short message" to 30 (also up from 20), and improved the Telegram drafting interface
Though I like how the Telegram changes have been going over so far, I think we can relax their restrictions, just a bit.
But only just.
New Visibility Options
In the bottom right hand corner of the map, you will see three buttons that can be used to preview or toggle visibility modes that hide other Faction and Wildcard Agents, make Airships transparent, or show you the hidden Routes that were previously only visible to the Highwayman.
In addition, hovering over one of the Telegram buttons on the left side of the screen will highlight all of the Agents that belong to that Faction or Wildcard. Agent sorting has also been improved in general, making your own Agents generally more visible on the map.
This feature should help clear up a lot of miscellaneous visibility problems involving losing your Agents or having Airships cluttering the screen.
Only those invited to a Forum can see the other invitees
Previously, it was possible to see exactly who everyone was talking to in a Forum. There is now a bit more ambiguity involved in the process, to help with duplicity.
There is no longer an automatic announcement when a Faction or Wildcard gains or loses visibility of a Forum
The risk of eavesdropping is part of the cost of using a Forum, but espionage is very difficult when every movement is announced. Plus, this feature could get annoying with people constantly coming and going, especially with Airships.
Now that feature is gone, and everyone has to keep a closer eye out for themself.
If a Wildcard is Denounced while they have any Faction Allies, the Denounce will now be redirected to hit the Factions instead
This change makes it so Allying with a Wildcard has some minor risk to a Faction, while still proving a vector of protection to the Wildcards.
Airship Changes: Airships can no longer be repaired normally, and can no longer move overnight
I've been noticing that Deck Guns are rarely used, since Airships can be so easily repaired. To make the choice between the Deck Guns and Siege Cannons more interesting, the damage is now a lot more significant. The Aeronaut can still repair the Hurricane at his Hangars though.
And night time is for sleeping, not nocturnal Airship shenanigans!
Minor Patch Notes
Scanners now cost 3 Brass (down from 4)
Despite all the plans ruined by Tranq Darts, no one is buying Scanners. Let's see if improving the deal changes that.
Wildcards can no longer Trade away their Electrum
They need to keep their Electrum, its their victory condition. Plus, this enabled some king-making behavior I am trying to avoid.
Numerous minor visual improvements
I think the aesthetic of the game is coming along nicely, but I won't spoil what I've been adding.
Playtest Rules
Here is the link to Full Rules for this upcoming playtest, starting April 5th!
Join the Days Without Strife Discord server if you are interested in joining a future playtest or just want to follow along with the project.